Craps can be simple and complicated at the same time. The confusing part of it comes because the player has to place different types of bets. Its simplicity is because gamblers only bet on a roll of two dice. The number of bets in this game can be overwhelming, but the good news is that players don't have to memorize each one of them. There are a handful of prevalent crap bets that gamers need to understand. Such bets include Pass Line and Don't Pass Line, the odds bet, and finally, the Come and Don't Come wagers. Here is a detailed analysis of what each bet comprises of.
A shooter can place either a Don't Pass or Pass Line bet before making their come-out roll. Some casinos ask players to make these types of bets before they are allowed to make others. A player places a Pass Line bet before a come-out roll, and it will pay even money if it wins. The player wins if the come-out roll's value is 7 or 11 and will lose if the value is 2, 3, or 12. With a Don't Pass bet, wins occur if the come-out roll value is 2, or 3, and loses if it's 7 or 11. It results in a push if the value is 12.
These wagers look the same as the Pass and Don't Pass Line bets, but the two differ in the way they are placed. Come and Don't Come bets are placed after the point has been established. The first roll after a player places this will determine the number to be used as the wager's point. The Come bet wins for any number rolls before 7 and loses if it rolls after 7. The Don't Come wager is the opposite of this, as the player wins if 7 rolls first and loses if the point comes after 7.
The odds are other popular craps bets that players must understand. These bets look like side bets that are made after establishing the points. Generally, these are extensions of the four bets coming in four different types. They include the Pass Line Odds, Don't Pass Odds, Come Odds, and Don't Pass Odds. When placing a Pass Line Odds bet, it should complement the pass line according to the fixed point. The winnings pay out if rolled below 7, and the payout is in true odds. Don't Pass Odds complements the Don't Pass Line bet and pay if a 7 is rolled before the point, and the bets are settled in true odds.
Players wager Place Wins after a come-out roll after the point is established. They take any number, including 4, 5, 6, 8, 9, or 10. Players win if any number they choose rolls before 7, and the payout varies with the selected number. Place Lose is the opposite of this, and a player can take the same choice of numbers. The player wins if the number chosen rolls after a 7. On this, the payout also varies depending on the selected number. There are many other types of craps bets, but the mentioned four are the most important and easiest to understand.